TileMaps
This section will examine how to make your game more efficient using tile maps. Tile maps are great and easy to implement in Construct 3. In addition, tile maps are archetypes in the game, which means it’s easy for anyone to understand them. So let’s see why tile maps are great.
If you don’t know what a tile map is, a tile map is a grid-like system where you can implement your art and objects and so on. For the longest time in the game, the tile map was 100% necessary because the game development techniques couldn’t do anything else. So many old games must be in tile maps, or they wouldn’t function. It’s much easier to set up a tile map regarding computers’ efficiency; back in time, computing power becomes an issue. In fact, in some games, if you look at a character like Mario, it’s not one Sprite but four Sprites altogether; otherwise, the game would not be able to function. So tile maps have a long history of being the technical reason games look the way they do. As a result, they become an archetype. So if you don’t know what an archetype is, that is a consistent theme or way of doing things that people understand.
So because the game and the tile maps are archetypes, basically everyone should be able to understand what that is. Its aesthetic gives a certain retro feel. I like to use tile maps because they are easy to implement. The game engine just put in tile maps, and there are many reasons for that. Again, tile maps are usually seen as a retro feel and necessary because they are so easy to use. You will see how easy it is to make a game with them. They make Game Design a lot easier, especially for making a platformer if making a platform. I highly recommend just using a tile map.
It becomes straightforward and excellent for independent developers because when you’re an independent developer, time is money. The more time you spend on your project, the fewer people will play your game, and the whole point is that people can play a game, whether a simple task or a big one. Therefore every cost-cutting measure you can take is excellent. The tile maps are a good addition to that.
Also, creating lots of games quickly if you’re into prototyping tile maps is fantastic. It’s also easier to make the art for it because if you pick a new kind of game design or level design, the art might be more difficult for that level. And that’s key because you want your art, just like in every part of your game development, to be as easy to create as possible. So if you haven’t made a game with a tile map, I highly recommend that you do.